Let's Play Super Mario RPG: Legend of the 7 Stars - Part 10: Stinkin' Sewers

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Uploaded by on Dec 31, 2008

Mario and Mallow travel through the Kero Sewers to reach Frogfucious. If they get broken down, what will accomplish that: poo gas that is bound to be the least of their worries; the sheer number of wimpy enemies that rely on their numbers like the San Francisco Bay Area who prove that it doesn't deserve to call itself the "Yay Area" or the shallow girls who would say "wanna suck my pee" just to mock me; the hysteria caused by the naming of one of the varieties of enemies; the gimmicky treasure box trap; or the doubly gimmicky boss Belome?

Enemies:
*Rat Funk - these dirty rats can poison you. But guess what? They die in one hit to Mario's mallet and they can provide Once Again flowers.
*"The Big" Boo - okay. Whose bright idea was it to call this Boo "THE Big Boo"? This guy isn't even bigger than Mario when the Big Boos in Super Mario World easily were bigger than powered-up Mario. Anyway, their defense is trash. But be sure to take them out first if you don't want them causing Fear and crippling your power.
*Shadow - I am not sure what these guys do. I'll edit the description when I can check. But I think they're weak against lightning. They're more resilient than the Boos, that's for sure.
*Hobgoblin - high HP, and I think this guy causes Poison with Dark Claw. I'm not sure.
*Pandorite (mini-boss) - high defense and immunity to most elements. However, a good few Jumps will destroy this bugger. Beat him up for a Flower Jar and the Trueform Pin, the latter of which will help with....
*Belome (boss) - wow. His damage input is TERRIBLE. However, Belome can turn your characters into Scarecrows or put them to sleep. Oh, here's the most important part: sometimes, he can eat Mallow, so be sure to keep Mario's HP up so that he can survive a round or two..wait, that will be easy enough.

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Gaming

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