Maya Logo Tutorial by Stuart Christensen
Loading...
14,390
Loading...
Uploader Comments (deepfriedectoplasm)
see all
All Comments (22)
-
Thanks sooooooooooooooooo much..... really, this tuturial is symple and effective.
-
Wow!!! I've been banging my head against the wall for weeks trying to figure that out!!!
-
This was great, thank you!
-
Nowadays it's really rare thing to hear a good-talking man on a youtube tutorial. Thank you for so precise explanation. Best wishes!
-
Great tutiorial +1 well deserved
-
very thanks for this tutorial!!!!
-
great tutorial!!!! liked it
Loading...
U saved my Life ! Thanx =)
thulfiqar20 10 months ago
@thulfiqar20 And you lived to tell about it! Glad it worked out for you! I love working with logo stuff in Maya!
deepfriedectoplasm 10 months ago
i couldnt watch the last 50 seconds of your video so i dont know if you went on to say something about it but is there an easy way to apply a smooth to .ai generated maya geometry and have it look decent? i would like to bring the geometry into zbrush for further work but so far i cant subdivide the geometry because the topology does not support it.
HellzMajik 1 year ago
@HellzMajik No, for the most part you have to manually hand adjust the logo in Maya. The key is to setup a really clean curve in Illustrator, but sometimes you are working with someone elses logo work in AI and it may not be all that great. The cleaner it looks in Illustrator the better it will transfer to Maya. However, smoothing in Maya can be done but mostly it just adds more points that you need to manually adjust anyway if it doesn't look right. Cheers. STU
deepfriedectoplasm 1 year ago