"Rocksteady" - XNA 2d physics engine
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All Comments (37)
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Love the FPS
but still very good
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Verlet integration, right? Man, that simply change makes such a difference in programming competent physics simulations.
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@stinknay I don't think a jaguar could type very fast.
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@pizzini3000 yo biatch - i got the typing speed of jaguar. you know what i meant
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@stinknay You can start by learning the difference between the words expect and except. The phrase "for all intensive purposes" is actually "for all intents and purposes." And you don't axe people questions. You ask people questions.
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one of the most retarded comments ever on a programming channel
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No offense but if you don't know where to get started, you probably won't be able to get started. I suggest starting with Flash making 2d games and learning some physics properties in that. If you can't afford there are some free game makers, just google. Also try, PHUN.
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I want to program something similar for a game... expecting using 3D.... basically the same as this expect 3d squares bouncing off eachother. Anyone know how I can get started??
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LAKRISTIANA ur sopposed to download visual c# 2005 or 2008 first b4 u download XNA
which is why it "is" Hard and takes a lot of work, dummy.
Krondelo 2 years ago 4
Awesome! Its a shame about the low frame rate, though. Could it be optimised more, or do you just have an outdated processor?
robinjam304 4 years ago 3