Sleepy Tomb Samurai WIP Dev video 9

Loading...

Sign in or sign up now!
Alert icon
Upgrade to the latest Flash Player for improved playback performance. Upgrade now or more info.
145 views
Loading...
Alert icon
Sign in or sign up now!
Alert icon

Uploaded by on May 10, 2011

Look at him go!
Wow!

This is cleary just an initial test and I would really like opinions, should I start polishing this new approach to the attack, or do it in a different way? How's the camera movement?

Of note is that, I broke the hitting system by making this, so there's no slow motion anymore(and I think I'll be keeping that out) and enemies are currently killed only by the fact that you teleport on top of them, telefragging them(or similar), which is also something I'd need to fix if I'm to start polishing this.

Additonaly some stuff with cooldown and camera issues I'd have to work on as well as effects, assuming I'll be keeping the effect.

Anyway, the ability to comment is here for a reason, use it :D

  • likes, 0 dislikes

Link to this comment:

Share to:

Uploader Comments (RoboDucky5)

  • Maybe it's just me, but I can barely tell what's going on here. I realize he was easy to see on your earlier vids, but he definitely needs to stand out more. I like the dashing around via the old teleporting effect you had before. Looking really good though, it's been awesome seeing the progress from video to video, and seeing how you take criticism and turn it into tweaks for your next build. Keep up the good work!

  • @futbolachievements

    Definitely agree that he's hard to see, my thoughts on it:

    I'm a bit of a gintama fan and am thinking the main character with some bright colors like Ginoki Sakata from the show.

    Another thought I had was a straw hat samurai with a sort of miner candle(but not exactly) strapped on his hat, I think I'll go try something like that now on the robot I think.

    It's not really realistic(fire hazard lol) but this isn't a realistic game.

    Thanks for the comment!

see all

All Comments (4)

Sign In or Sign Up now to post a comment!
  • Love the concept and have to agree with @GanonMasta that this system is better than your previous add some glows to the characters make light shine off enemies or maybe have a red blob shadow underneath enemies and a yellow or green under your player to make them stand out.

  • I actually like this better, although I do agree that the characters don't stand out enough, but that's just cosmetics.

Loading...
Alert icon
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more