[daDonn's Adventures] Mars Mission v1.8.1 - Part 1
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All Comments (11)
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@rsmalec Will do, and I suppose the switches will serve a similar pupose later on.
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@jigarbov That'll be great to watch your playthrough once it's up! I'll be able to see what I miss :P.
And don't get too excited yet about Convenience, I still have a fair bit to do on it. I wanted to wait til 1.8 to get into it seriously to discover what mechanics would change - I hope it'll be worth it!
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Excellent work creator
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And I didn't steal the hyrdoponics idea from @jigarbov. I think we both came up with that about the same time and I didn't find it in his map until many weeks (months?) later. But his is cooler.
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Oo yeah, your button portal would be perfect. RS should totally add that. (It'd just be the cherry on top of a classic map-moment tho :). Loved the nether use in this map)
(And yes, I'm watching these vids out of order, in honour of you going the wrong way later in the map ;))
Golgot100 5 months ago
@Golgot100 I'm not sure how the mechanic of creating and destroying the portal would effect the portal placement in the normal world - ie if you passed from the normal world to the nether, shut the portal down / move to another chunk, turn on another portal using the button trick - the destination portal would probably be newly generated, unless your intended destination just happens to be in the optimal position in the chunk.
dadonn 5 months ago
@dadonn Ahh true. It wouldn't connect to the exit you wanted if you booted it up from scratch.
Ah well, there's def a map out there with 'random portals' written all over it somewhere. Return to Bloodycross maybe? ;)
Golgot100 5 months ago
@Golgot100 Well, the next map WILL involve passing through a portal... I suppose I can disclose that much :P.
dadonn 5 months ago
@dadonn actually, levers are just robot arms except one specific lever
rsmalec 5 months ago
@rsmalec Hokay, I'll take that into account. Lucky I haven't used any yet :P.
dadonn 5 months ago