Risk Game Strategy (part 8 of 9)

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Uploaded by on Jan 24, 2011

Risk game strategies. How to play the middle game. Waiting for opportunities and handling borders.
http://www.historygamer.com/2011/01/25/risk-game-strategy-part-2-of-2/


The middle game (in conjunction with ongoing diplomacy) is often about keeping your position balanced whilst waiting for others to make a mistake.
Often this mistake can coma about through someone else's greed. Or indeed should they be flush with success and over extend, this will provide you with an opportunity.

People implode, they can't stand the pressure and make some wild illogical attack. I've seen it many times. It's like they panic and turn into a lemming.

Buffers. Use of buffer territories is an umportant tool in handling other people in risk. A Buffer can be a pooly occupied territory which is occupied by either two or three players (alternating), or by one player but with only 1 or 2 units.

Counter threats. Can be applied effectively by politely pointing out an attack on yourself will lead to a terrible retribution.
I find politely doing this carries more threat as the threat is magnified in the recipients mind. An out and out shouting match gets it all out in the open so there is no suspense. (but obviously can work too).


Steve Payne
Risk Game Strategy
http://www.historygamer.com

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Uploader Comments (HistoryGamerDotCom)

  • My fav is probably Africa. It is easy to defend as well to attack. I usually grab South america and Middle East just in case.

  • @sgtnerf10 Africa is good. I am happy to win from Africa as a base if South America is too hot. It can be a little too connected though if you know what I mean.

  • @HistoryGamerDotCom sory my comment was confusing, what i mean is. In the begining of the Risk game. You take the mission cards and spred the country cards to players. now my QUESTION TO YOU is, do players need ALSO to protect there country? (whitch is marked by there faction color)

  • @egdqv13234 There are many ways to play Risk. Here I present the 1960s rules. No mission cards, random draw start. I much prefer this method of playing, but each to their own.

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  • @HistoryGamerDotCom yes i do know what you mean

  • @HistoryGamerDotCom ehm... doesnt risk start off by spreding the continant cards to players? or do u actuelly have to defend ur own country that is marked by its color or troops on game board?.

  • @HistoryGamerDotCom indeed it is!

  • @daredog8 A luxurious position to be in sir!

  • @HistoryGamerDotCom usually when I play I am often the most experienced (which isn't saying much) so often I can just convince anyone to do my bidding

  • @daredog8 Thanks for your strategy. Its always interesting to see what other people like to play. I can tell you that in the games I take part in anyone getting anywhere near to getting North America or Europe (Asia - forget it) gets pounced on and suffers. In the games I take part in these larger continents are a long term goal, but each game is different!

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