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Star Control II - Melee Deathmatch One (Part Two)

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Uploaded by on Jun 18, 2006

Recorded using DOSbox 0.65. Intense melee action, even though we both haven't played in a while! Alix is top team, I'm bottom team. I totally owned his Pkunk with my Druuge ship. What an awesome shot. I also took out his Mmrnmhrm ship with great panache I think.

We made friends by inviting them to play SC2 Melee with us. Feel the joy - UQM Release - http://sc2.sourceforge.net

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  • give him a taste of his own chuffuhwup! :P

    gj, I'm gonna check to see if they ever got the online melee working now :D

  • Mayking the Mycon eat its own shots with the Mmrnmhrm was awesome.

  • Good tactic for Orz. is to rotate the gun backwards. With their great maneuvering, you can fly close, fire a marine or two then disengage leaving a trail of gunfire in your wake.

  • Pkunk vs. Pkunk is awesome!

    "Jerk, dummy, idiot, worm, loser..."

  • Excellent work with the broodhome.

  • sound is way hordcore outta sync

  • COOL ;)

  • The Mauler suffers against anything with shields, but IIRC it can blast through a Yehat Terminator's shields if you're accurate enough. Good tactical use of a Syreen Penetrator should be able to empty out a Mycon Podship. (Failing that, there's always leading his shots back into him or making him hit the gravity well as you did!)

  • Those DOGIs really saved you with the Ilwrath Avenger! Nice, telling shots against the VUX Intruder, though, and you finished off the Supox Blade nicely and quickly. Your brother's Pkunk FINALLY went down versus your Druuge Mauler, but thanks to a lucky resurrection, it took you a few too many ships.

    (continued)

  • *Spiffy*! In close, *GO! GO!* And Ilwrath, not even *light reflections* to be seen! Too much fun!

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