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Shagg's Let's Play Kirby 64: The Crystal Shards Part 8- Hurricane Kirby

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Uploaded by on Jul 11, 2009

Blasting through Aqua Star, then turning around to get the stuff we missed is the name of the game here! I recorded all of Aqua Star in one sitting id it will probably be 5 videos. Lots of backtracking. Water stages are evil.

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  • "I'm on a rampage!"

    He DID say it! 10:23

    Yes.

  • im on a rampage! (Just for you shagg)

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All Comments (11)

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  • Zoos sorta looks like a non detailed super sonic xD

  • wow Kirby 64 came out when i was 5 o.o? lol i didnt kno that

  • when i posted that there were no other comments but i open all my youtube vids for the day all at once so it took a while b4 i got to this so yea...didnt see someone had already done it =P

  • I already 1-uped the comment before that, so yeah. However, I guess that I could 1-up this as well.

  • now someone one up it

  • that part at 10:40 is really wise.. you SHOULDN'T fly while killing things ..unless its DEATH FROM ABOVE!!

  • Anyways, once I'm done with the Sonic-styled platforming engine that I'm currently working on, then I might try to create and send to you (Shagg) a demo game that features some Megaman-styled gameplay, though for the purposes of this demo, it would most likely feature not only classic Megaman enemies like Mets and Sniper Joes, but would also feature enemies like Goombas and Lakitu from the Mario series, and Hops from Cave Story. Programming most of the weapons shouldn't be too difficult either.

  • Aww. Don't be depressed, Shagg. If you could create a game like "Super Coat Pockets Extreme", then I have a good degree of confidence in your capability to create that one platforming game that you'd like to complete. It's just a matter of learning some new things (or finding an engine to base your game off of). Remember the 1st time that you 1st used RPG Maker or Lunar Magic? (If it helps you cheer up, then programming isn't exactly my favorite thing to do either; plot and level design is.)

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