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Custom collision sounds

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Uploaded by on Aug 23, 2008

MORE ENLIGHTENMENT @ http://secondlife.com/video

Friendly greetings! You can learn Second Life in a fun and fast fashion! The enthusiastic Torley is your host, taking you on a tour through tips, tricks, and techniques that'll increase your confidence and make you smile. :) Whether you're a newcomer or longtime Resident, your inworld experience will benefit from these video tutorials. Distributed by Tubemogul.

  • likes, 2 dislikes

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Uploader Comments (Torley)

  • Thanks for watching! It is muchly appreciated.

    Full of green pea-ness. Heh, Orson Welles is da man.

  • Details please!

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All Comments (20)

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  • @XSlatsX about the cursor: its from his program

  • your very enthusiastic! i like that in a teacher!

  • Nice disk launcher. Like the Dalek in the looney tunes movie ^^ Dunno why it would launch disks though 0.o

  • Not if you can create it doesn't :)

  • where did u get ur curser

  • the script doesn't mention anything about the object rez, the only thing it has to do with rezzing is that scripts only run when an object is rezzed (not while they're in the inv), so setting the collision sound when the script start will have the collision sound remain that way afterwards

    if I just listened to the your video without seeing the script you're talking about, I would have thought the llCollisionSound command was being run inside the on_rez event instead of the state_entry event...

  • Basic accounts are free. :)

  • truez dat

    you should listen to the song "jolly green giant" by negative land

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