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E. Honda 100% Damage Ochio Setup

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Uploaded by on Mar 29, 2009

A 100% damage Ochio setup with Honda including a 5-hit combo in Super Street Fighter 2 Turbo: HD Remix.

Crossup RH, cr.LK, cr.LK, cr.LK XX FP Hundred Hand Slap, FP Ochio Throw

Immediately after pressing the last cr.LK quickly press FP 3 times before the kick ends. Just practice canceling crouching light kick into FP HHS for a while, you'll get it. It's not that hard. While the Hundred Hand Slap is out store the Ochio motion. Then when the hand slap stops press FP to get the Ochio Throw. Be careful not to mash too long or the FP HHS will push the opponent too far away to grab.

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  • likes, 12 dislikes

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Uploader Comments (pbrubaker)

  • its not 100% . . theres a break in the combo before the grab which can easily be reversed

  • @IoIocaust It's a command grab, so no, it cannot be reversed. It might be able to be avoided, though. Not sure.

    But you cannot reverse that grab.

  • @wiggi0620 All command grabs can be beaten in this game by executing a non-throwable reversal move.

  • @IoIocaust It's not a 100% combo, it's a grab setup that does 100%. There's a gap between when the combo ends and when the throw occurs, and if Honda doesn't negative-edge the throw he'll be vulnerable to a reversal. Characters like Zangief and T-Hawk can reversal grab or super. It's something you mix-up though for sure and not a guaranteed setup.

  • is there no damage scaling in this game

  • @MrScrubkiller Not really. There is some scaling based on who one the previous round, and some randomness to the damage, but it will almost always kill the opponent.

Top Comments

  • @yungS12 This was recorded using a training dummy.

  • I rember seeing this combo for the first time and thinking how great it would be to land it in a tournament, and out of no where devastation 2009 i see the same type of combo, by the same guy and against john choi

Video Responses

This video is a response to SFII-HF Honda TOD throw options
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All Comments (69)

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  • That's a phat setup.

  • @FurkoTurk0 when i see honda doing a 100 hand so closly i guard i will not jump ,especialy if i lost my charge.nice vid bro ^^

  • @FurkoTurk0 That's why I don't call it a combo buddy. It's a setup. And it works quite well actually.

  • The damage output in this game is ridiculous! But I love how broken it is. :)

  • Oicho

    O Icho

    おお いちょう

    大 銀杏

    Great Ginkgo-biloba

  • @pbrubaker Out of curiosity, how hard is it to escape? I know Zangief does some jab,jab,SPD setups that are nearly inescapable because you have a tiny single-digit frame window to reversal before he throws you, and because he can vary the number of jabs before SPD it ends up being monstrously difficult to get out.

  • @pbrubaker Well, yea. I knew that. lol

  • that's nasty.

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