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VCO RC2 Information
This video is the first preview to the world of the next generation of the online modification ViceCityOnline (VCO), Release Candidate 2 (RC2). VCO RC2 has been created FROM SCRATCH, allowing extreme optimization of systems to be worked from the ground up with improved programming standards. VCO RC2 has been optimized to run on a PC with the specs 1.3GHz processor, 256MB RAM, 128MB video RAM, and a 25GB hard drive.
This video displays the newest synchronization systems of RC2, which have been developed from the start of the RC2 project. In addition to the improved vehicle synchronization systems, you will be introduced to the brand new name tags, weapon synchronization accuracy, rocket launcher fix, and improved player synchronization. VCO RC2 has been in development for approximately 1 month, with ReGeX being the only programmer for the modification. Though this makes progress slower, the extremely active Q/C team and Project Coordinators allow room for the project to speed up. VCO RC2 is targeted to have many more development videos like this to inform the public that progress is being made, and exactly what progress has been made since the last video.
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DEVELOPMENT VIDEO 1 INFORMATION
This video had parts filmed in Mex's RC2 server, located in England, UK, and in ReGeX's server, located in Florida, USA. During the video, you will notice that there are some BRIEF MOMENTS where the vehicle will slow down and then restore the accurate position smoothly. This is solely due to the fact that iKlipse, the filmer of this video, had an average ping of 403 to Mex's server because he is located in Australia. Mex, of course, had a ping of 1, and at times was receiving FPS lag. ReGeX had an average ping of 247 to Mex's server. Considering the pings, especially for iKlipse, it is quite remarkable how smooth everything turned out to be.
The significant differences between RC1's and RC2's synchronization is a beta synchronization pre-processor created by ReGeX called SafeSync ProtoGen™. Along with cutting down bandwith usage from 30-45 percent per player, this system also requires a lot less calculations, thus making it painless for slower processors as well as fast ones. The system additionally has improved calculations to interpolate, or estimate, positions, speeds, and other factors. In summation, you get a lot more with less CPU usage and less bandwith usage, with increased smoothness as well. Any synchronization system isn't perfect, but with the filmer having a near-400 ping on a server to produce these results is astounding. And, of course, work will be done to further improve the synchronization systems.
RC2 will release with all of the previous features of RC1, improved, with a ton more features which will be kept confidential for now. But all that you need to do is check the two VCO sites for updates as often as possible! It is our pleasure and job to inform our public about our progress, opposed to RC1. And, of course, you can post any questions you might have on our forums at http://www.vc-o.com or http://www.vicecityonline.com .
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Video Filmed and Created by iKlipse for VCO, VCO Media Coordinator
hey its Yoshifirebird here or [FFA]YoshiFB I myself also cant comprehend what to expect from RC2, Nakatom1 tells me its going to be awsome but I myself am not convinced I hate to insult the VCO developement team and I know its not my place to say this but it seems underwelming if all we can expect from RC2 is better sync at higher pings
yoshifirebird 2 years ago
Do you honestly think that sync will be the only difference between RC1 and RC2? RC2 will be loaded with many more features, some of which are already on the RC2 Functions section on the wiki.
ViceCityOnline 2 years ago
So how's this different from the other versions?
Less choppiness?
TehAnkh 2 years ago
There was only one other version. This is different because it uses an entirely new method of synchronization which reduces per-player bandwith and allows smoother sync. at higher pings. Additionally, RC2 has been created from scratch.
ViceCityOnline 2 years ago