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Mickey Mouse II for the Game Boy (Last Stage)

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Uploaded by on Aug 22, 2006

A nice Japanese take on the World's Most Famous Mouse. The richness of design and music are what made it such an enjoyable and unforgettable title, despite it also falling into the uninspiring-sounding "puzzle game" category.

This last stage is very special because the designers expanded and tried to make it look like an adventure game (though Mickey can't jump), instead of an enclosed room in the other stages where the player has just got to typically maneuver around its labyrinth-like sophistication, collect a stipulated number of items and find the master door before he could advance.

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Entertainment

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Standard YouTube License

  • likes, 4 dislikes

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Uploader Comments (SeventhSun)

  • How old is this?

  • Everything gets old naturally. What do you mean by how?

  • music reminds me of pokemon

  • No Pokemon. You are barricaded until after your expiry date.

  • In japan it was Mickey Mouse but when it was released in the states it had to changed to Bugs Bunny because Capcom owned the Disney licence in U.S.

  • Very good research!

Top Comments

  • Wow, I'm so glad I'm not the only one who loved this game! LOL you made stage 28 look really easy XD

  • I played this so many times, it's nice to know other people were also addicted to this game :D

    Thanks for posting this so I could watch the end again... :)

Video Responses

This video is a response to Stage 80 of 'Mickey Mouse' for Game Boy
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All Comments (40)

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  • I have also played a version with a goblin or something like this

  • WTF? Why is this the same game as Bugs Bunny Crazy Castle 2. This is the third same game after Hugo and Bugs Bunny. I dont know the sense.

  • @Batamon1997 Hes trying to say Dark age.

  • I'm so miss this game...

  • wait a minute isnt this pretty much the exact same thing as bugs bunny's crazy castle and aint both mickey and bugs completely competetive?

  • Good times :)

  • my grandfather got me one back in 1990 on a business trip when I was 3 years old.

  • The final boss looks like a guy named Lord Grouglath, the evil archenemy in a cartoon called Super Strapper, created by myself.

  • It's annoying to enter doors for keys it's a useless waste of time and space. Why not just lay the shit out like in the first game?

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