Japanese Dudley Tutorial

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Uploaded by on Jan 14, 2011

Got it from nicovideo. Pretty interesting really. First he covers an option select ultra (which you probably have seen) in training and then it seems to be a "what not to do" then a "what to do" match against high level Boxer and Abel. Some nice combos and set ups. I would recommend a watch, even if you cannot read the Japanese subtitles. You can still sort of see what is going on.

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Gaming

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Standard YouTube License

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  • if he/her had U2 it could chain some really awesome combos there...

  • Subtitles would be nice...but still..

  • @6:42

    likelikelikelikelikelike

  • @TruMorbid

    you silly moron.

  • @TruMorbid

    these r setups and option selects for dudley...observe before shooting off nonsense...

  • What is this, How To Lose with Dudley? Good job, Japan! Good job!

  • @skatanmilla I disagree. For the vast majority of the cast, untechable knockdown is great... for Dudley, in this situation, it's worse. Safe jumping with Dudley really won't get you that far. You're essentially giving up your mix-up, and giving the opponent something to just obviously block.

    Air-to-air flip-out offers Dudley a great point-blank mix-up, without much time for the opponent to think of a way to foil it, or to see what Dud is trying to do. Untech KD doesn't help him here at all.

  • @TizOnly1

    If it's an untechable knockdown, that means you can safejump from it, thus it's a buff since you won't have to worry about them mashing out some reversal.

  • very nice combos

    especially forward mk, s.mp s.lp s.hk into ex-machine

  • @gbraga93 It's not really a buff. In SSF4, hitting air-to-air RH, already puts Dudley at point blank on the opponent's landing, with huge advantage. It's the same advantage he gets from a knockdown, really, just without all the time in between the attack and the wake up, for the opponent to compose themselves.

    If it's an techable knockdown, then it would have to be considered a nerf, since it went from a fairly static timing for mix-up potential, to one that the opponent controls.

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