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Kemp Remillard Vehicle Concepting Parts 1 & 2

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Uploaded by on Mar 11, 2008

This four-part series covers the process and working methods Kemp uses for designing science-fiction vehicles for the games and entertainment industry.

In part 1, Kemp utilizes a typical job sheet to assess the goals and needs of a client. Once he has his general direction he begins creating thumbnail sketches in Photoshop to begin the design process. Working in a side-view, plans are drawn up to work out issues of proportion and engineering.

Part 2 begins with Kemp choosing the three best thumbnails and taking them into Google Sketchup. The rough models are made and then Kemp takes these into Photoshop to add mood, lighting, and texture.

Parts 3 and 4 refine the processes above to further develop a single design. The Sketchup model is finalized and then Kemp returns to Photoshop to create a deliverable ortho and final illustration for a client.

The whole series provides a beautiful example of the way in which artists (and their clients) can use the iterative process to refine a rough idea into a fully developed asset. Kemp's candid narrative reveals a great depth of experience in areas of design, approach, client relations, and more.

http://www.conceptart.org
http://dvd.massiveblack.com
http://www.kempart.com

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Education

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Top Comments

  • Nope. He's using Photoshop and SketchUp.

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All Comments (8)

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  • very cool!

  • Really cool

  • Yep it was.

  • Wasnt that sketch up? lol

  • Photoshop

  • what is name of this program

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