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Home 3D Body Scanning using the Kinect

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Uploaded on Aug 13, 2011

The 3D shape of the human body is useful for applications in fitness, games and apparel. Accurate body scanners, however, are expensive, limiting the availability of 3D body models. We present a method for human shape reconstruction from noisy monocular image and range data using a single inexpensive commodity sensor (the Kinect). The approach combines low-resolution image silhouettes with coarse range data to estimate a parametric model of the body. Accurate 3D shape estimates are obtained by combining multiple monocular views of a person moving in front of the
sensor. To cope with varying body pose, we use a SCAPE body model which factors 3D body shape and pose variations. This enables the estimation of a single consistent shape while allowing pose to vary. We propose a simple method to estimate standard body measurements from the recovered SCAPE model and show that the accuracy of our method is competitive with commercial
body scanning systems costing orders of magnitude more.

Publication:
Weiss, A., Hirshberg, D., Black, M.J., "Home 3D body scans from noisy image and range data,'' Int. Conf. on Computer Vision, ICCV, 2011.

Project page: http://ps.is.tue.mpg.de/project/Bodie...

Paper: http://www.cs.brown.edu/~black/Papers...

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