WoW PvP UI: III of III
Uploader Comments (moyxx030)
All Comments (45)
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Hey, Nice Video!!
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good clip. have some of you fellas saw the wow cheats pack at warcraftbotsXinfo (replace X with .) ? it is fantastic, i recently down loaded it. its got completely every thing inside it, gold guides, bots, hacks, glitches and even the newest arena glitch. i probably shouldnt reveal to folks about this however at the very least it gives you all a fair chance to dl it before i own you all!
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STOP FUCKING WHISTLING!
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Wow, quite a crapload of flame wars in the comments 0.0
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final note, if you play any game at -20 ping/latency, and have over 145fps, computer error is non existant, and all troubles become player error, macros and addons as such become not necossary, for play of game. now scripted graphic mod, increasing graphics by 10x to what ever ur default settings are, that to enhance the visual effects of the game. because WoW sux there. and tho your wow may read over 150fps client rendored, wow is caped at 150fps! that must mean something!
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now, if you cant understand that 1+1=2
i cant argue with ignorance, but atleat i tried to explain it.
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for wow comutations must remember wow reads Frames rendored, not actual FPS. so 32fps is more like 28.2FPS
higherFPS=-moreFrames
1player enity=1player enity in wow
1NPC enity=10player enity in wow
bosses, nonelite, ect doesnt matter
to the first person shooter 5v5, why would i use that number, for arena compairision?
1example of use
5v5WarriorCharge you run and jump stuned 5yrds from him causing him to run 2sec too you befor he can hit you -2-3hits
theres many more applications
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the last responce, only explains FPS to FirstPersonShooters at lat1-1, now you take the same application and add another player enity, you need 5-15fps to compensate the actions being rendored by that entity. a full blown combate fire fight between 5 on 5, is 10 people@5frames per enity. 50frames.
to keep same true rate of vision for resopnce time you need 122.33fps because, morethings being rendored more frame loss you have.
now immigen this first person shooter computations in WoW
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#1
way a computer reads 32fps is an avg of 1920 frames per min, meaning theres 140-290 frames lost go give a read out of 32fps.
#2
human eye does the exact same thing. it has frame computaton loss.
#3
this is why FPS isnt decent till 64fps.
#4
first person shooters: target@15yrds@at 32fps motion must be lead by + 5yrds. if lat of 1to1, 73fps follows the target at 0yrds of movment rate. once rate aquired, head shot is probable 99.99% of time.
#5
trueFPS=450 till fps gain loss!
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if you sample a 450Hz signal at 32Hz, there's not much information loss compared to sampling a 100Hz signal at 32Hz.
My main point still stands: a 5 fps difference beyond 60fps is going to have extremely, extremely marginal impact on your PvP performance.
also i do give dibbs to PitBull3.0, 4.0 beta not so hot, but 3.0 gave me 5fps more then CTmod, why i been stuck with it, and PitBull also allots show target for each party/raid member and their pet along to the tanks and focus. it was great, tho 2 points i miss with it. is ct mod comes with bar mod bag mod buff mod tank mod raid assist ect, so the versitility of the ct mod for more targeting features with 5 more fps; i would say toss up for pve and pvp, use pitbull for arenas and ct mod for raid
nemesisfaust 2 years ago
If your main concern with UF mods is FPS, you shouldn't be using any UF mods. Simply move your default UF with a /script or MoveAnything!/FluidFrames. Worst case use oUF.
But really, the human eye has a hard time dealing with FPS in video games in excess of 60~90, so there's not much point. If you think 5 fps beyond 60 is helping you a lot in PvP, you need to find other things to focus on.
moyxx030 2 years ago
i don't think i'll ever learn this, my brain hurts, will u need this when u do lvl 80 raids? (Naxx mostly)
Anthony13USA 3 years ago
"Need" ? No, probably not. Depending on the class you're playing, you could get by perfectly fine without mods.
moyxx030 3 years ago