OpenGL Tutorial #2: Transformations and Timers, Part 1 of 2
Uploader Comments (mittrekkie)
All Comments (13)
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@steff385 Any C++ IDE will do. You could even write it in notepad, but youd need some way to compile it
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Do i have to use Visual C++ Edition?
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@mittrekkie Thanks much. love your vids!
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I like that, i think his target listeners are expierienced programmers with no practice in graphic development.
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These tutorials are boring.(i don't mean that they're bad, just boring.) you speak too professional and that makes people bored. you should throw in a joke or something every now and then. I've seen some c# tuts and they we're un-pro so I learned it very fast.
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I learned the hard way the importance of comments in my freshmen year when I was working on a geometry project. I ended up remaking the project about five times because I could not remember what all the code was supposed to do.
So please, fellow programmers, since you can not guarantee a lack of glitches, put as many comments in as possible.
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Your movies are awesome. It's so much better watching movies rather than learning from comments.
Keep it up! :)
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Nice bird xD
hey, what's the difference between "glVertex3d" and "glVertex3f"? I just saw it in another code snippet and I was wondering if it had to do with the coordinate variable types.
TheGodzilla1955 7 months ago
@TheGodzilla1955 The only difference is the type of argument they accept. glVertex3d accepts higher precision GLdoubles as arguments, while glVertex3f accepts lower precision GLfloats.
mittrekkie 7 months ago