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OpenGL Tutorial #2: Transformations and Timers, Part 1 of 2

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Uploaded by on May 30, 2007

This is part 1 of 2 of a video lesson explaining the basics of OpenGL transformations and GLUT timers. This lesson is part of the free OpenGL tutorial at http://www.videotutorialsrock.com/ , where the code for the lesson can be found. It builds on the previous lesson.

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Howto & Style

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Standard YouTube License

  • likes, 8 dislikes

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Uploader Comments (mittrekkie)

  • hey, what's the difference between "glVertex3d" and "glVertex3f"? I just saw it in another code snippet and I was wondering if it had to do with the coordinate variable types.

  • @TheGodzilla1955 The only difference is the type of argument they accept. glVertex3d accepts higher precision GLdoubles as arguments, while glVertex3f accepts lower precision GLfloats.

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All Comments (13)

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  • @steff385 Any C++ IDE will do. You could even write it in notepad, but youd need some way to compile it

  • Do i have to use Visual C++ Edition?

  • @mittrekkie Thanks much. love your vids!

  • I like that, i think his target listeners are expierienced programmers with no practice in graphic development.

  • These tutorials are boring.(i don't mean that they're bad, just boring.) you speak too professional and that makes people bored. you should throw in a joke or something every now and then. I've seen some c# tuts and they we're un-pro so I learned it very fast.

  • I learned the hard way the importance of comments in my freshmen year when I was working on a geometry project. I ended up remaking the project about five times because I could not remember what all the code was supposed to do.

    So please, fellow programmers, since you can not guarantee a lack of glitches, put as many comments in as possible.

  • Your movies are awesome. It's so much better watching movies rather than learning from comments.

    Keep it up! :)

  • Nice bird xD

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