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DbBlender: saving and loading

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Uploaded by on Jan 1, 2008

Main mechanics for saving and loading blender data is done.

Not everything is yet saved or loaded completely.

Also at least saving large meshes is still slow, but I'll address that later.

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Science & Technology

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Uploader Comments (nletwory)

  • In version 2.45, Blender stores all its information about the objects in its own internal database inside the .blend file. This and the other Updating video shows some work being done to use MySQL database to store that information. This work would allow multiple people to work on the same project at the same time, and to enable you to make a database of objects, thus simplifying content management and making libraries of objects easier to access.

  • Yessir, just like that.

  • 1) set spacehandlers

    2) show scenes in .blend

    3) save all to database (takes a while)

    4) start fresh blender, open db browser, load scenes from db.

    For the things I plan I don't use Verse, since I don't seek realtime collaborated editing of data. Also, Verse itself lacks a proper data storage engine, too.

    I did first Verse integration attempt, added methods and method groups support to current blender, and I have a patch for Verse Chat protocol version 1.

    /Nathan

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All Comments (4)

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  • Hi my name is laerte, I saw that you can do with blender db connection, I would like you to help me in my project mmorpg made in the blender, it would be very grateful!

  • This video is really confusing. What on earth is going on? Secondly, why bother when you could be helping the UniVerse project?

  • Looks promising.

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