Stellar Assault FSO - The Classic Reborn

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Uploaded by on Mar 2, 2010

This is a little progress video, showing off what we have completed since our last video: http://www.youtube.com/watch?v=iwTDVZhPgZk

Three enemy fighters are finished and showcased here:
Twin Claw
Quad Cannon
Piercer

The first (and longest) piece of footage in this video is the opening mission in the game. A remake of the original opening mission found in the 32x Game, the player and a lone wingmate survive an attack on the Earth's surface to encounter a small raiding party consisting of two "Delmmer" class frigates and 12 "Twin Claw" fighter escorts.

For more information on the game, and it's current progress, check out our thread at the HLP Forums;
http://www.hard-light.net/forums/index.php?topic=62362.0

We still need artists and LUA script writers, so if anyone wants to get involved, please post your interest at the HLP
Forums in our thread.

Our ModDB Page is here: http://www.moddb.com/games/stellar-assault-fso

A project website is also on the todo list.

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Uploader Comments (quanto042)

  • OMFG this is the best thing ever.

    I still have my 32X, this game alone was worth the £200 it cost.

  • @flussence

    Its a damn great game, and exactly why we are remaking it.

    We are actually going to release a new video around mid to late september. We've got quite a few new ships done and right now we're working on getting proper debris made and importing some of the more recognizable capital ships.

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All Comments (5)

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  • Holy crap this is amazing!!! I wish you were making a version for mac too. =o(

  • @flussence - - Asteroids in FSO are very killable. Whether random asteroids or some purpose built installation. Things are only unkillable if the mission designer makes them that way

  • @quanto042 If you're doing debris that works like the original, can you make it so shooting the level 2 asteroid for 10 minutes actually blows it up? That thing always bothered me :(

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