fc twin and the retro duo -1/1

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Uploaded by on Nov 29, 2010

just a look that my clones

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Gaming

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  • @DBZJuggalo wow cool thanks

  • @Ace9921 really? My friend has both,he runs a game store and he and I didn't notice a difference

  • @99mrhappy oooooooooooooooooooookaaaaaaaa­ay?????

  • @Ace9921 wow i NO 

  • @sayastra wow i dont play fucking mario rpg wow i onlyplay my game that have seen 1985 to 1996 I jummper to sony in 1996 sorry

  • @Ace9921 I have ENCOUNTERED it on my FC twin (super mario rpg) I have a cart with a SA1 chip that DOESN'T WORK and one without that does. Please don't address me as trying to pull a fast one, I'm speaking from experience here- and I wasn't being disrespectful about it! SMRPG (runs 1.2 &1.3), Kirby'sdreamland 3 and Kirby Superstar are listed on the FC twin incompatible list... the commonality is they ALL have SA1 chips

  • @sayastra - Not so fast, Sayastra! There are quite a few misconceptions out there about games with the Nintendo SA-1 co-processor. If an SA-1 game doesn't work, it's because the game itself was specifically programmed to detect the presence of a lockout chip inside the console. Clones don't have one, and as such, SA-1 games with this check don't work. Have a look on YouTube for videos of the POKEFami DX portable Super NES clone; you'll see some SA-1 games work and others don't.

  • @Ace9921 Kirby's adventure is a great of example of shit sound on the fc...oh yeah, and any SNES games with a SA1 chip will not play in either (watch what you buy- ask the seller if it will work.... or go Japanese, where they have no SA1's)

  • Give examples of what games do and what games don't work.

  • @99mrhappy - Try playing Jackal on the RetroDuo. It's an absolute mess on the RetroDuo. You could even take a look at my RetroDuo vs. Original Hardware clips to get an idea of just how bad a RetroDuo can sound. And this is how the system puts out sound from NES games when it's 100% stock. Has your RetroDuo been modified, by any chance?

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