New SNES custom F-Zero Tracks Part 2/9
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Uploader Comments (Starcracker001)
Top Comments
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yep, it's difficult but i particularly like this track.
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All Comments (14)
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For Red Canyon I and II, I did a big jump at the beginning. For the First version you just turn right once you get to the other side, but on the second one, jump arrow, mines, and a little crashing boost surprise. with magnets and mines and a majority of hard turns, however. And one big drain magnet, too.
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good vid man free gams no my pag
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6:08 WHY DIDN'T YOU DIE?!?!?
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everytime i play this game it feels like im back in the Early 90's and i love the music that SNES has on this game
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gah high pitched wine!!! *head xplodes*
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on sand ocean, how did you keep from exploding when you had No power left? Good work on all the stages btw they're all so very sweet :D
-Falcn
MrMorris5026 1 year ago
@MrMorris5026: Well, I guess, it is a bug or a feature, I don't really know ^^. But I figured out that it depends on the ROM-version I used. So basically it was not my intention to have this "feature" inside my tracks, but when I have finished building my tracks, I couldn't port all the tracks to a fine working ROM anymore, regrettably.
Starcracker001 1 year ago
@MrMorris5026: Btw: You only can lose energy when you hit a mine. But nevertheless you can be destroyed when you have no energy anymore and you hit a mine.
Starcracker001 1 year ago
@Starcracker001 Thanks. Again Excellent work
-Falcn
MrMorris5026 1 year ago
@MrMorris5026: Thx ^^
Starcracker001 1 year ago
this is a great track
fzerovs 3 years ago
Thx! Nice to hear! Did you try to play the ROM? :-)
Starcracker001 3 years ago