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CAMERA MAPPING

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Uploaded by on Dec 2, 2009

Here is a camera mapping test/ breakdown, using 3Ds Max for basic modelling of geometry and camera projection...
After Fx was used to animate textures and composite.

Category:

Film & Animation

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Standard YouTube License

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Uploader Comments (Hanszuper)

  • @HANGER187 ...Ha Ha, yes the model really sucks...the point was to show the power of camera projection and how simple it's implementation can be.

    The whole thing took about 30mins to do.

Top Comments

  • can u do a tutorial?

    for this nice work

  • This shows how powerful camera mapping is because the actual human head model sucks. Very good implementation of camera projection though.

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All Comments (49)

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  • you got something on YAW FACE

  • SONG NAME: If I Fall by Mozez...........The song used in the video must be an instrumental because the song Ive quoted has voice over the top!

  • Your 2D elements were straight up projected on, which ruins the effect. If you were to UV unwrap your head model and then map your flourishes onto the head, render them out separately, and then composite them back onto your projection render in After Effects or Nuke you'd have a MUCH cooler result. The flourishes would actually wrap around his nose and eyes, for instance, and give you some true depth.

    But of course it would take a lot more work ;)

    - Spencer

  • song name plizzzzzzzzzz! ! ! !

  • monalisa effect!

  • SOOOOONG :(

  • Great modeling.....

  • @Hanszuper ty man

  • song name pls :D

  • @surferadi96 oh, thnx

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