This video shows results of my master thesis "Real-time Fluidsimulation with moving objects". This Simulation runs with 100 FPS on a GeForce 8800 GTX. The Fluid is set into motion by user input. Due to the capturing mechanism, the mouse cursor cannot be seen. Visit http://www.ehrenstein.biz for more information.
which course did you take ? is your master thesis in computer science?
peterluigi 2 months ago
@peterluigi I did my german diploma (comparable to Master) in Computer Science.
grx3D 2 months ago
Did you have to use 32 bit math since this was done on a GPU?
sjh7132 2 years ago
Yes, stored values are saved in 32-bit float textures.
grx3D 2 years ago
Are you using OpenCL for this?
daveRobinsonUK1 2 years ago
@daveRobinsonUK1
See other comments: Only C++ / DirectX 10
grx3D 2 years ago