My UDK Game - Phase 1
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Uploader Comments (veeableful)
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All Comments (281)
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try using staticmeshes instead of geometry it will look better
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@spunkflunk You probably need to add a skylight. Actor classes>Lights>Skylight
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@veeableful Im working in AutoIt atm. :) Might aswell start with the real deal :) thx
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nice, I did pretty much the same amount of work on Source Engine(half life 2 engine), but their tutorials and everything is so unorganised and they are getting kind of outdated, udk seems more open and feels like their is more of a fanbase than source engine, hopefully ill catch up to what you know and more : )
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how do u get ur shadows light color? my shadows re pitch black from trees
spunkflunk 3 weeks ago
@spunkflunk Perhaps you haven't built the lighting?
veeableful 3 weeks ago
Am i right to say it is easier to make a game with UDK? Even go so far to call it a very very good sort of "Game Maker" ? It seems like a All Build in Language + Libraries ?
Nice Work, Not dissin but because i am deciding what language to learn next after AutoIt :) and since i want to make a game
Schoening91 1 month ago
@Schoening91 IMO UE3 is easy for artists who are new to UE3 to start creating works, but not so for programmers. The number of classes, functions, variables they need to know to make a proper game are massive. I think Unity is easier to get started on making game than UE3.
veeableful 1 month ago
How much time did it took you?
15935715935788224466 1 month ago
@15935715935788224466 The creation of the map itself didn't took long. It's the menu that gave me headache haha. Probably about 1 week just for the menu (setting up UnrealScript project and all that). I'm quite familiar with it now though.
veeableful 3 weeks ago