Reactor Rope + ball baked and used as unyielding objects in Rayfire

Loading...

Sign in or sign up now!
Alert icon
Upgrade to the latest Flash Player for improved playback performance. Upgrade now or more info.
1,963
Loading...
Alert icon
Sign in or sign up now!
Alert icon

Uploaded by on Jun 9, 2009

No description available.

Category:

Film & Animation

Tags:

License:

Standard YouTube License

  • likes, 0 dislikes

Link to this comment:

Share to:

Uploader Comments (thomaskc48)

  • Red Faction style destruction.

  • @rockcabbage Hehe yeah, old old game, good fun.

  • I have put on wireframe and made all objects to have a black colour as an object and a light grey material.

  • Sorry my view?? Its 3ds max viewport preview

see all

All Comments (5)

Sign In or Sign Up now to post a comment!
  • @thomaskc48 Well, I meant Guerrilla, with the pre-defined chunks of building, unlike DMM in which entirely new configurations are created every time said building was loaded.

  • Hi

    very nice video! I have a question: For example, you want to destroy a wall, how do you arrange intact wall and the destroyed wall with all the chunks? For Example, beforce the impact happesn, the wall is not broken but after the impact, the wall looses chunks and gets destroyed...how do you make fading?

    sorry for my englisch, i am turk :)

    thanks.

  • how did you get your view to look like that?

Loading...
Alert icon
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more