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Fast Indirect Lighting for 3D Rendering

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Uploaded by on Dec 26, 2011

This video demonstrates a work in progress technique to efficiently approximate indirect and bounce lighting on characters and props in computer graphics.

The precomputation process is run offline, generating per-vertex linear occlusion and colour/direction/diffusion values for both indirect lighting and light scattering. In total, around 16b per vertex is required, and generating the indirect lighting requires around 8-10 instructions per object-directional light vector.

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  • Looks sweet!

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