800 0.5m^3 boxes.This is the start of an ODE physics implementation in the Piko3D engine! This is only the first setup and a lot of cleanup and extra functionality will follow :-) Piko3D doesn't have a proper renderer yet, so here's some makeshift models and some duct tape lighting :D all hard coded really :-)
Next up: Scripting, an actual scene graph, and an OpenGL ES 2.0 renderer to start with! visit http://www.piko3d.net for the latest updates and info on Piko3D
Link to this comment:
All Comments (0)