This is a longplay I'm making on request from Dave Jeffery, in which I play through his set of levels "SET1", a set notable for the use of Repton 2 graphics painstakingly recreated in the Repton 3 editor, with the addition of a rather cute mushroom sprite representing the fungus.
In this video I play the first four screens. Screen A is certainly the nastiest of the four, not particularly difficult as a puzzle, but awkward to speed-run because there are so many spirits floating around! Screen B also makes interesting use of spirits (including one section clearly inspired by a certain Repton 2 level). Here we can see a bug in which rocks sometimes fall through monsters without killing them; fortunately another rock is on hand to finish the job. Sorry for the long wait at the end of the level; sometimes the fungus just refuses to grow!
Screens C and D are both based on levels from Repton 2, but Screen C also includes a very interesting monster-killing puzzle, and a low time limit adds to the excitement.
The music is Scott Joplin's "The Chrysanthemum", the first part of which was used as the classic Repton 2 theme tune. To add a bit of variety, I've used a different recording of the piece from the one I used in my Repton 2 longplay.
Very elegant set of levels solved by the master
reptongeek 2 years ago 2
Many, many thanks for this - finding it this morning was a lovely birthday present. I was really proud of Screen A when I designed it 20-odd years ago as I thought that you had to use the pair of spirits to go in the cages at the middle left - I still thought that until just now! It's fascinating to see how you solve the puzzles - particularly Screen B - all of them more elegantly than me.
stupidrubbish 2 years ago 2