Wii Max Granu Boids / Howard Rheingold on Cooperation
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Uploaded on Jan 6, 2008
This performance demonstrates my evolving Wii-Max gestural interface prototype. Beginning with Howard Rheingold's brilliant interview on cooperation theory, I used the Wii controller to manipulate audio with a granular synthesis patch, and filled the video track with flocking pixels based on Craig Reynold's famous Boids algorithm in an OpenGL Jitter implementation. The demo is part of my coursework for MS degree with Integrated Digital Media Institute, Polytechnic University, Brooklyn. I also include video of myself performing, grabbed from the onboard laptop cam. The purpose is to insert my physical presence and gestures discreetly into the performance.
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