Video Battle Report 60 NEW DARK ELDAR CODEX vs Nids.avi
Uploader Comments (MattVarnish1103)
Top Comments
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splinter racks are only used for splinter pistols and splinter rifles also the archon should have taken a shadow field it is awsome in all the games ive played up so far the shadow field is better than clone field
All Comments (30)
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lol id spam venoms with splinter cannons vs tyranid also a ravager, the venoms can have warriors/trueborn with a blaster i nthem, you'll notice you can get allot of strength 8 ap 2 with the dark lances and blasters in it, and the splinter cannons doing 6 shots + 6 more with the additional splinter cannon upgrade, = lol dead tyranids........... the blasters and dark lances pick out the characters + so many vehicles for such cheap prices = you cant catch or explod them all in time... gg DE win
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3 Ham. For 1 HQ choice means they are in the same sqaud, Much like warlocks
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When playing with De try not to spread your guys out hit one specific are and hit it HARD while the rest of his army has to waste time comming to you and cant shoot cuz ur in combat. When I play DE I smile whenever my opponent starts off spread out. Also, it works really well to put the archon with 6 hekatrix bloodbride with shardnets and give the archon a clone field. If you surround the archon with sharnets, he literally becomes untouchable in close combat.
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the ward save upgrade sux, first turn you move the raider at least 13" to get the 4+ ward save. if it survives that turn, youre in buissness cuz the incubi still slaughter all. its a waste of points to get all these pansy hand to hand units. what if his opponent were playing against space marines? those stupid upgrades wouldn't have meant diddly. Get as many power weapon units and also focus on the splinter fire. its now litterally the same vs every army with the poison effect.
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@Meridos257 And how do you figure out the points in the new dark eldar codex?
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Anyone here can tell me what the dark eldar archon's soultrap do?
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I would have had the archon and incubus get out in the second turn where they were the first they would have slaughtered the termagants and got pain tokens easily and slaughtered those troops
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@S4disticJ0k3r no its still 2
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@MantisCell Double this is what he should of done (D6 ap flamers everything FNP + FC at start, 4 Lances to take tervigons/Hive guard out)
Haemonculi (65 pts) (X2 @ 130 pts)
(x1) Venom Blade (2+), Splinter Pistol, Liguifier Gun.
Wracks (100 pts) (X2 @ 200 pts)
(x8) Two Poisoned Weapons(4+).
(x1) Poisoned Weapon (4+), Liquifier Gun.
Raider (85 pts) (x2 @ 170 pts)
Dark Lance, Flickerfield, Night Shields, Torment Grenade Launchers
3 HQs in 1k pts? And Warriors get slaughtered in close combat! Would have been better off with wyches! Or if he wanted warriors, would have hung back and fired at long range for a few turns. Keeping the empty raiders at max range sniping the MCs.
Also, Hive Guard are effected by night fight. They dont need LoS, but reread Night Fight rules. You need to be in "Range" to target.
Bondoid 1 year ago
@Bondoid well, Haemonculi come 3 for 1. Like was stated at the very end, since he is GW Staff, he DIDNT get to read much of the codex, as the regulars got their dirty mitts on it first, and he tool like 5 minutes to make a list.
MattVarnish1103 1 year ago 5
Well, he DID have tricked out Raiders, just to try the different upgrades, and the Sybarites and Haemonculi had wargear as well. I am sure the archon was a lot of points, but sadly, he went down to a failed save roll of '1' on a str 8 Hive Guard shot, so we never saw what he had on him either.
MattVarnish1103 1 year ago