SMWCP - 11 - those enemies that are good at hiding

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Uploaded by on Jan 17, 2011

"Cave of Lost Pride" - TheGamer
"Unearthly Hollow" - leod

You know, I just realised: the ghost is like right on that river bed, yet the level honestly looks really dry! Maybe the trees look blue at a distance...

http://www.raocow.com
http://talkhaus.raocow.com/viewtopic.php?f=3&t=1853

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Gaming

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Standard YouTube License

  • likes, 2 dislikes

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Uploader Comments (raocow)

  • rcshaggy

    rcshaggy (1 second ago)

    Spam Marked as spam

    I got ZSNES and I need help getting it too work, and I was thinking on you know it a lot more than I do, so could you help me out with it and I want to play the SMW Central Hack version 1.5

  • @rcshaggy look for my video 'how to play the vips' for an overview of what you have to do to patch a rom in order to play a romhack.

  • I dunno, Raocow, I've seen those levels where you let your "artistic" decisions override your gameplay ones, specifically the "minimalistic" levels where everything's a shadow and you use only two colors and stuff, and those levels look frustratingly impossible to play to me, because everything looks the same and it's impossible to make anything out.

  • @StarkMaximum Hmm... I guess I can't really defend that one! Hahaha~

Top Comments

  • 6:58-7:30

    Rao-rapping can be hazardous to your health...

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All Comments (86)

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  • There's a point where Hard is addictive, and fun, like Kaizo, and a point where it's repetetive puzzles and non-pumping music. I mean, this hack just becomes "Pick up this, to get this, to get that, to grab this, to get that, to get there, to press this, to jump here, to find this, to press this."

    This hack is still great, it's just... bipolar at parts. Fun+hard, or Boring/repeatetive+ and hard, or fun+easy.

    It has mood swings. Two minutes into a fun level, you could be in a item maze.

  • I kinda don't like hacks like this. Well, not all of the levels focus on atmosphere (in a Mario game) instead of the fun, but the majority of them seem like they do. I would much rather have fun with the regular graphics then stare at the same boring colored graphics for hours.

  • 11:30 - awesome song!

  • Sure are a lot of 'Fetch Quests' in this hack

  • You could totally defend it by saying minimalistic levels that make it impossible to tell whats what are bad and thus not good examples of a truely artistic level. The shadowed levels in Donkey Kong Country Returns are a good example of this. But I digress.

    ~LaZodiac~

  • Why is it that a highly prestigious hack, by some of the best SMWC has to offer and virtually EXPECT the player to use save states because of tedious back-tracking and harsh punishments for the slightest mistake!

  • About halfway through, I felt like telling the level designer "YES. WE GET IT. YOUR LEVEL IS VERY PRETTY. You DON'T need to make the level entirely too big and backtracky in order to get us to ~appreciate your artistic vision~. Just. . . make a level that would be fun even if the graphics were vanilla, and then let your gorgeous chocolate graphics speak for themselves."

  • i'm in the frozen world and still have my feather :D

  • Awesome freestyling skills there.

  • @MrDeePay At least he was attempting something more than "Run Right, Jump Once in a While". It just seemed like people were being too hard on the guy for something that is both free and was done for free.

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