Loading...
Uploaded by DarkRideStudios on Oct 14, 2010
The video shows the SSAO implementation in the Dark Ride Studios engine. The left side of the frame shows the scene without screen space ambient occlusion and the right side with it.
Gaming
Standard YouTube License
is it difficult to implement(i'm thinking of using it in a three week project that is coming up soon)
burkeyturkey2000 1 year ago
Load more suggestions
is it difficult to implement(i'm thinking of using it in a three week project that is coming up soon)
burkeyturkey2000 1 year ago