SFIV: Anti-Projectile Strategies Part I

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Uploaded by on Oct 18, 2009

Re-uploaded for minox fixes in the credits.
Showcasing Strategies against opponents who are projectile happy.
Don't let free damage get away. visit my website for more videos.
http://www.neorussell.com

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Uploader Comments (Ne0Russell)

  • I am guessing this applies to all projectiles although i am not sure if some of these work with Guile He has an unreal recovery time i did it with Honda a few others in the game and he was able to block the Ultra/super..

  • That's true, Guile players usually use the lp sonic boom so they recover faster. Corner wise, the strategy works.

  • Somebody "Subscribe" quickly. I'm at "666" subscribers and I don't like that number one bit. LOL

    Thanks for watching

    NeoRussell

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All Comments (32)

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  • Solution: Fire larger projectile back at him

  • I was gonna ask if it has to be an ex, because it take priority over the other moves? Or is it just because it has kara?

  • Dee Jay's recovery now... OMG.

    Also, against ken's, ryus, and most fireball characters, I enjoy a nice LARIAT

  • Another single aspect of Street Fighter. God I love this game.

  • im really hoping this works in super shotos not having a safe option select bnb would be nice

  • Looks like it's not worth it to do Fei Long's Ultra:-/. Ryu blocked after eating the first hit.

  • ken fireball is the slowest in start up.

  • Do this work against Rose when she ends a string with Soul Drill?

  • 2:30 - 3:03 I dont know why but to me it almost looks like Ryu is dancing to the beats of the music LOL

  • you need a move thats invincible on start up...thats why it goes through

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