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Under Defeat: Arcade Mode; 360 ver compared with DC ver
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Published on Mar 8, 2012
The above video compares stage 1-5 of the recent HD version of Under Defeat (the 360 release, specifically) against the Dreamcast original. Both were played in tate on a 4:3 SD-TV, capturing was done through S-Video on both consoles.
Things to note about the HD version:
Enemies begin firing much sooner, some even from off-screen.
The primary shot sound is very loud, as a result, it can be difficult to hear the Option Pod charge sounds.
Certain enemy bullets have been altered (shape and colour).
There is excessive slowdown during the second form of the stage 5 boss.
Texture map quality is higher but overall geometry remains relatively unchanged.
In order to achieve a proper 3:4 aspect ratio in the 360's Arcade Mode (when played on a tate SD-TV), one must first set their console's Display to Anamorphic Widescreen (on the current main UI; Settings - System - Console Settings - Display - Screen Format - Widescreen). Then, in-game, under the Screen option tab, change the Wallpaper setting to 'Type Clear' (this corrects the play area but the HUD and stage clear score tally screens will be in a squashed format). Unfortunately, as illustrated in the following video, the same process does not work on the PS3 version: http://www.youtube.com/watch?v=-EXwen...
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Uploader Comments (Kiken Enryu)
lolmom 3 months ago
For some reason my copy doesn't have the slowdown during the second phase of the final boss. Weird...
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Kiken Enryu 3 months ago
Because you're playing in yoko. The excessive slowdown only triggers in tate mode.
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All Comments (4)
fatrat22 1 year ago
Both versions are great.
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wip3outguy7 1 year ago
Great example and great play.
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