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Published on Mar 8, 2012
The above video compares stage 1-5 of the recent HD version of Under Defeat (the 360 release, specifically) against the Dreamcast original. Both were played in tate on a 4:3 SD-TV, capturing was done through S-Video on both consoles.
Things to note about the HD version: Enemies begin firing much sooner, some even from off-screen. The primary shot sound is very loud, as a result, it can be difficult to hear the Option Pod charge sounds. Certain enemy bullets have been altered (shape and colour). There is excessive slowdown during the second form of the stage 5 boss. Texture map quality is higher but overall geometry remains relatively unchanged.
In order to achieve a proper 3:4 aspect ratio in the 360's Arcade Mode (when played on a tate SD-TV), one must first set their console's Display to Anamorphic Widescreen (on the current main UI; Settings - System - Console Settings - Display - Screen Format - Widescreen). Then, in-game, under the Screen option tab, change the Wallpaper setting to 'Type Clear' (this corrects the play area but the HUD and stage clear score tally screens will be in a squashed format). Unfortunately, as illustrated in the following video, the same process does not work on the PS3 version: http://www.youtube.com/watch?v=-EXwen...