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Dysnomia Official Trailer

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Uploaded by on Dec 13, 2009

The first official trailer for Team Mango's second Xbox Live Indie Games release, Dysnomia. It will be released on the service in the first quarter of 2010, and will also be entered in Microsoft's Dream Build Play contest for March 2010.

Dysnomia is developed using XNA Game Studio 3.1.

http://www.dysnomiagame.com
http://www.team-mango.com
http://www.facebook.com/teammango
http://www.twitter.com/teammango

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Uploader Comments (FatboYgw)

  • congrats! you are a DBP'10 finalist!!

  • @matthewdoucette Thanks dude, we still can't quite believe it. All of the top 20 is outstanding. It's all rather humbling.

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All Comments (22)

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  • I don't want to be rude ... but it kind of looks like "shadowgrounds" on 2D ... still ... it looks nice, good job! =)

  • @FatboYgw shows you have something special on your hands. it's great unbelievable feedback. very positive!

  • That's what indi game developers dont understand the most important thing about a game is the mood. mood can be established in gameplay art and music. it is the overall character of a game that creates unique and enjoyable memories for the player. games that lack a unique mood are never very successful or last very long because they never make an impression that can be remembered or separates it from the rest of the "same old stuff"

  • do not take this the wrong way I am not attacking metal. I'll admit, I'm not so much a metal fan than I am a progressive fan. However that's not the point. I love techno and trance but what you said earlier is true about techno music being used in indi games. it's used to much. every time I hear techno music in indigames no mater how good it is, I roll my eyes. when will people come up with something new, that's what the community games section of XNA is all about. continuing on next comment...

  • @vulkein if you WANT to get into a big "discussion" (not that i want to) why not talk about something alot more important and relevant like, you know, the GAMEplay. you could look at almost every game and complain thata "shooters have been done" or whatever you'd come up with. fact is you can experiment and put new ideas into shooters as well as metal. look at the whole package and don't condemn things cuz of some stereotype you have about the overall genre. whether game or music.

  • @vulkein i'm really curious why you are harping on this and seemingly in an argumentative manner just because i complimented the soundtrack on this video.

    and as for your last line there, "same old, same old", that was exactly what my comment addressed. that this is not the same old metal we hear in so many games.

    you're coming across to me as more of an anti-metal person than what i THINK you're trying to come across as.

  • "fits" is not what game developers should be basing their decision making from. The only reason rock fits and techno fits is because it has been done before. That does not mean it is necessarily the only kind of music that will work well with this kind of game. People are just to concerned about screwing it up so there is no experimentation and thus no new ideas. Uniqueness is what will really give your game an identity and make it stand out from the rest. Not the "same old same old".

  • @JForceGames lol, this is why you have fans

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