Opengl Cloth simulation

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Uploaded by on Jul 17, 2010

Cloth simulation using glut in c++

Code at http://www.nickcrook.ca

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Science & Technology

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License:

Standard YouTube License

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Uploader Comments (Altourus)

  • omg.

    how many masses and springs did you use for this demo to run so slow??

  • @DasAntiNaziBroetchen Although from looking at your channel I think you're trolling, heres the specs

    35 particles wide

    35 paricles tall

    total 1225 particles total

    each particle is connected to its 24 closest neighbours

    roughly 29400 springs

    Things to keep in mind about the video, since I'm doing video capture it is running slower then it normally would, also since this is being calculated real time you arn't able to have as many particles and springs as Miya.

  • Wow, very impressing. Was this animation or physic?

  • @TappedEmil This is done through a physics simulation. So all the calculations are being preformed in real time

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All Comments (7)

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  • @Altourus

    i see....

    And no, I am also a programmer, and I have also implemented cloth simulations.

    Sorry that my channel just doesn't look like it.

  • @DasAntiNaziBroetchen or he just slowed down the video

  • @Altourus

    Why did you connect to its 24 closest neighbours?!

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