Opengl Cloth simulation
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Uploader Comments (Altourus)
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All Comments (7)
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i see....
And no, I am also a programmer, and I have also implemented cloth simulations.
Sorry that my channel just doesn't look like it.
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@DasAntiNaziBroetchen or he just slowed down the video
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Why did you connect to its 24 closest neighbours?!
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omg.
how many masses and springs did you use for this demo to run so slow??
DasAntiNaziBroetchen 10 months ago
@DasAntiNaziBroetchen Although from looking at your channel I think you're trolling, heres the specs
35 particles wide
35 paricles tall
total 1225 particles total
each particle is connected to its 24 closest neighbours
roughly 29400 springs
Things to keep in mind about the video, since I'm doing video capture it is running slower then it normally would, also since this is being calculated real time you arn't able to have as many particles and springs as Miya.
Altourus 10 months ago
Wow, very impressing. Was this animation or physic?
TappedEmil 1 year ago
@TappedEmil This is done through a physics simulation. So all the calculations are being preformed in real time
Altourus 1 year ago