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XNA Game Combat Updates Take 2

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Uploaded by on May 30, 2011

Spoiler!! At some point, I poop a box.

I've made a few changes to existing moves and I've added an uppercut. The uppercut works as a chain from the jab at the moment and you can only do it if you hit the jab button as soon as the initial jab goes out. This is an example of the combo timing windows I've got in my code.

When you hit the jab button again in that timing window, the longer you hold it, the more damage and distance it does. This is all stuff I'm going to tweak and reorder once I have all the moves in the game.

I keep jumping after I knock the potatoes into the air because I want to follow up with some air attacks, but they're not in yet. . . soon though, very soon -_-;;

I'm pretty excited that even with this low number of combat moves, I can almost feel like I'm playing an actual fighting game.

Of course, I don't have blocking, counters and actual combos yet. . . and the enemies are REAL stupid, but still. After months of tweaking little bits of collision code, this is a lot more fun to test =P

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  • hey man keep up the good work !

  • Awesome, i like the combo addon. What significance will the box have?

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