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Uploaded by owensephiroth on Mar 29, 2007
the title says it all!
Entertainment
Standard YouTube License
still looks kind of flat- like the diffuse term is being calculated per-vertex...
superkellerman8D 9 months ago
Hey! can you send me the PerPixelLighting Shader, please??
PS: awesome video^^
Ka3axctah94 3 years ago
agrees, i don't think he compute the bitangent and tangent right... because i don't see why the specular term didn't effect the bumps.
tigerspidey123 3 years ago
This is a preety bad FX ,you can do 5 times better with Parallax maps !
CodeVeroby 3 years ago
Where can I get the fx file? awesome..
turoid2 4 years ago
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still looks kind of flat- like the diffuse term is being calculated per-vertex...
superkellerman8D 9 months ago
Hey! can you send me the PerPixelLighting Shader, please??
PS: awesome video^^
Ka3axctah94 3 years ago
agrees, i don't think he compute the bitangent and tangent right... because i don't see why the specular term didn't effect the bumps.
tigerspidey123 3 years ago
This is a preety bad FX ,you can do 5 times better with Parallax maps !
CodeVeroby 3 years ago
Where can I get the fx file? awesome..
turoid2 4 years ago