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Normal mapping and per pixel lighting shader

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Uploaded by on Mar 29, 2007

the title says it all!

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Entertainment

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License:

Standard YouTube License

  • likes, 5 dislikes

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All Comments (5)

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  • still looks kind of flat- like the diffuse term is being calculated per-vertex...

  • Hey! can you send me the PerPixelLighting Shader, please??

    PS: awesome video^^

  • agrees, i don't think he compute the bitangent and tangent right... because i don't see why the specular term didn't effect the bumps.

  • This is a preety bad FX ,you can do 5 times better with Parallax maps !

  • Where can I get the fx file? awesome..

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