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Unwrapping for Blender, XSI, MAYA 3DS Max, and ZBrush

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Uploaded by on Mar 27, 2008

This is a video tutorial I made for unwrapping any 3D object in Blender for use in other 3D applications like MAYA, XSI and 3D Studio Max. You can use a blender generated object or you can import a model in .Obj file format.

One Goof: Under the Link to Object panel the ME: means the data block, not the Object.

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Science & Technology

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Standard YouTube License

  • likes, 2 dislikes

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Uploader Comments (JMtheCONQUERER)

  • mine doesnt give me the "UV Face Select Option :/.....any suggestions?

  • @goatria thats done in edit mode now. Sorry this is an old video.

  • When creating UV Maps, I strongly recommend you initially let Blender create the new image with the "UV Test Grid" option enabled. This will allow you to see if your unwrap produces odd seams, stretching or shrinking in various areas. It is a delicate balance between creating a good UV Map and one that a texture artist can work with.

  • @lhammonds

    I agree, my tutorials are kind of old now. So theres a lot more thats been added to blender since then that makes things a lot more convenient for 3D workflow.

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All Comments (20)

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  • @JMtheCONQUERER its ok thanks for replyinig!!! to be honest this is the best tutorial that actually shows how to do it!!! added this to my favs :D thanks!!!

  • WHAT OVERLANDDJ SAID

  • best tutorial

  • Excellent tutorial, thanks for taking the time to explain this in detail. It really made all the difference for me in understanding unwrapping.

  • hey im looking into graphics design and all that video game stuff, i am a freshman so anybody have any tips to for me to get ready for college, what college should i look into goin to, and what should i major in?

  • true...stupid computers... :P

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