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Deferred Rendering, SSAO, Edge Antialiasing

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Uploaded by on Oct 14, 2009

No Siesta Studios Viewer with a demo model big dady 2.

It video show my Deferred Rendering pipeline.

Video:
- Only Diffuse map
- Normal Mapping
- Deferred Rendering: Geometry Stage; albedo, normals, SSAO and specular RGB
- Deferred Rendering: Lighting Stage, point light
- Deferred Rendering: Post-Procesing Stage, Edge Detect Antialiasing.

Category:

Gaming

Tags:

License:

Standard YouTube License

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Uploader Comments (Prompt84)

  • SSAO looks close to being cell shaded, nice touch.

  • @superant10000 dynamic SSAO is the best trick for up reality and it's easy, so difficult to adjust for all situation and don't kill the GPU but... is good :)

    I love 2D+depth effect of Deferred Rendering pipeline ^^

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All Comments (3)

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  • Wow. Great.

    Did you follow Catalin Zima's Tutorial?

    Could you please send me a copy of the sample. I really need to figure out how SSAO could be added to my deferred shading engine (please)? :)

    My e-mail address is ji1985@libero.it

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