The new and improved sequal to my game Super Dimension Trampolining. New things to this version include:
-Tutorial mode to learn abunch of new tricks and gain experience
-Pit Practice: As if you are jumping into a foam pit
-Choose costume for syncro partner
-Moving about the trampoling when not landing exactly on your feet (can be turned off in options)
-Sparks when a good trick is done (can be turned off in options)
-New lighting added to enhance graphics
-New round head with choice of hat color
-New flipping positions
For more information, visit www.cooperproductions.t35.com/sdt2.html
Enjoy and let me know what you think!
@labanp I agree
cacoop7770 8 months ago
@cacoop7770 no, no...integrating the mouse would just make it too messy and hard to play, I think it's best to stick with the keyboard
labanp 8 months ago
@labanp These are some interesting ideas. I might want to add I am only an amateur at this game coding so I can try my best to accommodate these ideas.
By hand control, do you mean mouse control?
cacoop7770 8 months ago
@cacoop7770 :) well, first - if it's possible, it would be nice to give the body a less rigid look - make it flex, twitch or basically a bit looser - maybe rag-doll dynamics style, but not to the fullest extent.
Having the jumps look more natural will greatly upgrade the game by itself.
As for the "easier" stuff, the freestyle movements - adding stuff like front splits (although both axes could be nice), rodeo grab (or grabs in general), giving flip/twist some hand position control options..
labanp 9 months ago
@labanp Hmmm.. freestyle movement? Could you elaborate more on that idea?
cacoop7770 9 months ago
@cacoop7770 well then, if you could make some freestyle movement options - that ,imo, would give the game a more natural feel to it. Walaber is a great game, but the movements there are just too 'stiff' and unrealistic. - just saying
labanp 9 months ago
@labanp To be honest, I had this plan of the game long before I discovered Walaber's Trampoline. Then I found that game and added more ideas to my game from that. Since I couldn't get a hold of the Walaber Engine, I decided to make Walaber's Trampoline better by implementing the ideas into my game.
cacoop7770 9 months ago
@cacoop7770 great to hear, btw, is it in any way based on Walaber?
I remember a while back I thought it could be nice to take the Walaber engine and try and add some new features, maybe also work on making the graphics look more realistic.
I certainly can't do it now, maybe when I'll get more experience with these kind of things, and have more free time.
labanp 9 months ago
@labanp Thanks man. Now that its summer, I have time to work on it and improve it. Glad you liked it
cacoop7770 9 months ago
I think this game has some great potential - it sure need some massive graphic improvements and maybe some physics as well, but all in all, it look good - hope you'll keep working on that.
labanp 9 months ago