Gamification in Government and Public Policy

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Uploaded by on Aug 16, 2011

n a government bureaucracy, any innovation can take years to come to fruition. But that can change, says Tom Kalil, deputy director for policy for the Office of Science and Technology Policy at the White House. Kalil recently participated in a two-day conference at Wharton titled, "For the Win: Serious Gamification," which looked at the application of gaming techniques in business, education, government and other scenarios. Before the conference, Kalil spoke with Kevin Werbach, a conference organizer and a professor of legal studies and business ethics at Wharton, about why gamification has become a hot topic at the White House.

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  • This is an promotional piece for the administration's technology policies.

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