Oblivion Dark Brotherhood: Bad Medicine.

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Uploaded by on Feb 5, 2010

Roderick is very ill and is only kept alive by taking his medicine daily. If
you want the bonus, you have to sneak into Fort Sutch and take his medicine
from the medicine cabinet and switch it with a bottle of poison. You cannot
let anyone see you or the bonus will be forfeit. It must look like Roderick
simply died from his illness.

By talking to some of the other Dark Brotherhood members in the sanctuary you
will learn of an alternate entrance to Fort Sutch--one that is not guarded.
Near the ruins of Fort Sutch are the ruins of Fort Sutch Abbey. Enter there
and you can get to Fort Sutch by traveling underground through some unguarded,
flooded tunnels.

Fast travel to the Horse Whisperer Stables. They are just to the north of the
Anvil main gate. Anvil is on the far west side of the map. Steal a horse and
begin riding north to Fort Sutch. When you arrive, you will clearly see Fort
Sutch. Southeast of it (mostly south--a little east) are the remnants of Fort
Sutch Abbey. There is a square, stone platform with a trap door to Fort Sutch
on it. Pick the lock on the door and crawl down.

Remember to sneak and follow this tunnel. You'll soon reach the flooded
section. You will come to a "T" in the path. To the left is a dead end and a
chest. To the right is where you need to go for the quest. After you make the
right turn and continue down the tunnel, you will come to a point where you
have the choice of going straight or right. Straight will lead you to a dead
end (no chest this time) so turn right. The path will begin to ascend. You
will come to a left turn, but the tunnel also continues straight for a few
feet. Instead of turning, continue walking and hide in this dead end.

A guard patrols the area and will pass by in a moment--she will come from the
northwest. When she does, go in the direction that she came from. Ignore the
path that branches off to the left and keep going straight until you come to
two guards. Your approach will initiate their conversation. You need to wait
until their conversation ends and they move before you can continue on. One of
the last lines before they finish talking goes something like this: "And I will
guard the medicine cabinet myself, just in case", said by the man. When you
hear this, turn back the way you came.

Make the first right and follow this path until you run into the wall at the
end. Then hide next to the barrel and chest to the left. Enter third-person
view so you can look around the corner without exposing your body. The two
guards will come down the hallway toward you but turn left (your left; their
right) and go through the gate before they reach you. Once they're out of your
sight, head down the hallway and go through the gate they went through (it used
to be locked, but they opened it and left it open). Be sure not to get too
close to the two guards. They walk pretty slow so wait behind a moment until
they get out of the way.

Walk straight and keep going straight until you pass a torch. Right after you
pass the torch, turn right. Right around the corner there will be a chest. Up
ahead you will see an opening to another passage. Go through the opening and
follow the path. Make the first right and continue onward. Then skip the
first left, but make the second one. You'll come to a large area with a guard
patrolling. It's fairly simple to avoid him, but just to be safe, you should
save your game while hiding in the shadows.

Hide behind the wall at the top of the stairs in the east corner of the room.
Go into third-person so you can see the center of the room where the red rug
is. The guard spends most of his time either at the northeast end of this room
(near you) or the southwest end. I just waited for him to go southwest past
the red rug, into the hallway, and out of sight. Then I just ran northwest
along the northeast wall, staying in the shadows. If you do that, you'll come
to a corner and the medicine cabinet will be southwest of you in a well-lit
room. Make sure the guard cannot see you from the other room and then sneak to
the cabinet and take Roderick's Medicine. Then use the left trigger to switch
to your inventory and put Roderick's Poison in the cabinet by selecting it and
hitting the A button.

The rest is simple. Go back the way you came until you reach the room with the
big bridge. In the southwest corner of this room, there are two doors: one
that is locked and needs a key, and another that is locked, but can be picked.
Pick the lock on that door and then follow the passageway southwest. At the
other end of the path is another locked gate. Pick its lock. On the other
side of the gate is the door that leads out of this place. Go through it and
then fast travel to get back to Cheydinhal. Talk to Ocheeva at the sanctuary
for your reward and bonus.

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  • @Zachl00 Not a bit deal if you lost the poison, the bonus isn't amazing for this quest anyways.

  • @kdwedge243 you could just go to the last save file and dont drop it

  • @Zachl00 no gotta find were u left it... happend to me too

  • I don't know how but i lost the posion, is there a way to get it back? And if so how?

  • ocheeva sounds like whoopi goldberg

  • thanks man it really helped

  • @I360FlipStuff Well I know that now

  • @VelvetxRevolverx South East of the Fort Sutch entrance. Very close.

  • Where is the Abbey?

  • The most fun I have had so far, being a Werewolf Assassin with the Curse of the Hircine mod. Nothing beats sneaking into a place, and then suddenly transforming into a nasty Werewolf right in the enemies midst :)

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