Fucking Youtube cut off the last half second or so... Goddammit.
Quick test video of a simple low-poly 'Mech model for use in a game.
'Mech turns and braces itself, aims upward, tracks an airborne target a little bit, fires, and returns to its original stance.
'Mech has under 600 polygons, animation is 100 frames.
This whole mini-project took about two and a half hours, on and off, from start to finish. Really, I'm new to 3DS, so someone with more experience would probably bust something like this out in half the time I did.
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