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TF2 Rocket jumping - jump_rush speedrun - nightman

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Uploaded by on Feb 23, 2010

This map reminds me a lot of conc_speed from TFC - a lot of rapid fire jumps that make for a really fun speedrun. It even has a name to reflect that.

Time from the first jump to the end control point is somewhere around 1:15

Song is from Chrono Cross OST - Edge of Death

Map is jump_rush by bob+M|M+

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Gaming

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Standard YouTube License

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Uploader Comments (llozman)

  • From 0:36 to 0:41, how did you do that with face foward? what keys pressed and when to fire rockets during the period?

    I know it looks easy for you, but I always push myself away the wall when I fire 2nd rocket. I've been practiced lots of time on this only failed again and again.

    Thank you.

  • I think the key to that is probably to note the angle that i shoot against the wall. No matter what, the rocket it going to want to push you away from the wall a little bit, so the important thing is to minimize that effect so that you can airturn back to the right so that you are hugging the wall again for the next rocket.

    The rule for firing rockets in a jump like that seems to be "as fast as possible". Any pauses and gravity starts to win the fight, and there really is no recovery from that

  • One question: is TFC concing harder than TF2 jumping? Everyone I've talked to who conced in TFC said that TF2 jumping is harder and vise-versa. Also, great job!

    This is better than my best time as demo lol.

  • I realized I could say so much on the subject, but I'll just say this: TFC concing has had a lot more time to be explored and experimented with than TF2. I happen to know some people are going to be working on this, though :)

    There's a sort of complexity behind concing that is probably a little harder to get used to, when starting out. The two are just so different that its hard to compare, though.

  • I do quad rocket from TFC. I love rocket jumping in TFC so much. It's a lot like soldier jumping in TF2, but more floaty. Do you ever do quad rocket?

  • yea, i did a bit of everything with TFC, but mostly concing. I remember playing a lot of good quad-rocket maps though. "Floaty" is definitely a good way to describe it

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All Comments (15)

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  • HAXXXXXXXXXXXXXX >8(

  • i try playing these maps but everytime i create my server to play it laggy. specifically lag when i jump or fall. making it very hard to rockter jump, does anyone know a solution? THANKS

  • sweet chrono cross

  • im very happy to see u back:) your vids inspired me in many ways

  • It's not particularly fair to compare them given TFC's lack of physics. A lot of concing had to do with airstrafing, which isn't as easy to pull off in TF2. It's different than rjumping or sticky jumping, not better or harder.

    I found rjumping more fun in TF2, though.

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