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Multitouch - the physics engine

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Uploaded by on Feb 17, 2009

To make Surface applications more 'real' and fun - not to mention easier to write Dave Brown demonstrates the capabilities of his multitouch physics engine on a Surface device. Gravity, magnetism, fixed obstacles, real world obstacles placed on top of the Surface - all alter the way application objects react. V. Cool.

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Science & Technology

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Standard YouTube License

  • likes, 2 dislikes

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Uploader Comments (ukdpe)

  • It is Dave's physics implementation for Surface. It slots in in place of the Surface ScatterView control. It could be ported to other multitouch systems like Win7 and TouchLib.

    The items placed onto of the Surface are poker chips with a simple B&W coding on them which the Surface can 'see' and 'empower' correctly. The other items used are just business cards. We're pleased you like it - there is more to come, Dave's been a busy boy :-)

Top Comments

  • air hockey anyone?

  • it should have fluids

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All Comments (20)

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  • I want I want I want ! ! ! XD

  • 1:07 super!!!

  • go Microsoft!! 

  • Considering how close the nets would be, that'd make for some pretty intense air hockey.

  • I don't think you'd need a physics simulator- a simple whiteboard would do the trick, combined with the right software. On that note, I've heard that you can make a cheap whiteboard using a wiimote- there's a video about it somewhere around here, for anyone interested.

  • Being a huge corporation doesn't mean all your projects need to be big-budget. It didn't say anywhere that the entirety of Microsoft's resources went into creating this, so I think it's safe to say this is more likely one of many small, experimental side-projects they have going.

  • Amazing

  • A billion dollar corporation have come up with a primitive copy of Phun but on a touchscreen - well done guys.

    In a free market Microsoft would be doomed.

  • I wonder if we could use something like this for D&D?

  • It has -_-'

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