Map Building Time Lapse Using Valve Hammer Editor 3.4

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Uploaded by on Apr 17, 2008

Update !!!
A CS:Source version is available for download.
http://www.fpsbanana.com/maps/68026

Time lapse of making a map for CS 1.6 using Valve Hammer Editor 3.4.

Just a simple shotgun map.

Program can be found here
http://www.slackiller.com/hlprograms.htm

This is where I got it. The site also has the 3.4 and 3.5 version, as well as other helpful programs.

Hammer set up can be found here.
http://www.cs-maps.jolt.co.uk/index.php?page=Tutorial%201.htm

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Uploader Comments (rek636)

  • how i download hammer editor

  • @gunmastermilitary Second link in the description goes to the editor and several utilities.

  • i got only 1 window FUA!!!!!!

  • @CallOfGaming39 try Ctrl+a or Shift+z

  • plz i need HELPPP......

    When i make a map then i run it on F9 the fps in the map is very low like 30 or 40 and all the map be shine without any light .... any help :) and thnx

  • @netrox122 You have a leak in your map. That can cause the compile to run slow and cause bad lighting. Load the point file in Map>Load Point File to see where there is a leak.

Top Comments

  • i create of my school th bomb side is in the principal's office :D

  • @rek636 why didn't you just get source sdk off steam?

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  • Nice tut.. :D .. i wanna ask smthing.

    I run the map that i made . and when I in to the game to play the map . but it` s appears me a WARNING: coulden` t open tfc2.wad .. ?? plss help me what to doo ?? :)

  • @rek636 thx

  • You make building the geometry look so easy. :D.

  • can i download your result?

  • what's the name of song?

  • @Djaixifity (part3) using the aaa trigger texture. if you do all that correctly your vehicle should work. although if it doesn't just drop a message and the same day I will have made a tutorial for you.

  • @Djaixifity (part2)then get the entity tool and place a path_track in front of the vehicle. make sure it's name as the name u typed in"first stop target"field of the func_vehicle. now on the path_track at "next stop target field" type another name and place another path_track that is exactly where the"x"of the origin block of the vehicle is (this is important) and name it as the name u typed in "next stop target" field of the previous path track. finally make a func_vehiclecontrols at the seat

  • @Djaixifity (part1) if it isn't too late for a reply, here is how to make a vehicle. make the vehicle body with brushes.

    then select the origin tool and make somewhere a block with it (I prefer it as a leg down of the vehicle touching the ground). then select all the body and the origin brush and hit ctrl+t to make it an entity. now select func_vehicle and add a name and a first stop target. select the speed u want it to have and stuff. make sure the vehicle is facing to the left of the top view

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