This is a simple demo of my recent efforts to port the Flixel framework (normally for Flash/Actionscript 3) to the XNA platform. I also converted AdamAtomic's demo game, "Mode," to demonstrate the reliability of the port. Flixel XNA also runs without issues on the Xbox 360, including a full framerate.
It's still very much a work in progress -- there are many crazy issues that I've been working through that still need to be perfected. (For instance, XNA's spritebatch-based rotation is completely different from AS3's, and requires a lot of special consideration for maximum cross-platform compatibility.)
look like polar star lv.3
jiridy 1 year ago
Are you aware that shooting down makes you boost upwards while jumping?
TestSubject06 1 year ago
nice but why does the music stop like that before looping?
yoyo1poe 1 year ago
nice!
plexoft 2 years ago
You know you can shoot downward to propell yourself up higher in Mode, right?
Munchy365 2 years ago
yeah I can´t wait for "Canabalt" on XBox Live Arcade.
PicoGTA 2 years ago
Pretty sweet, kinda reminds me of Cave Story but with less colour.
fordben 2 years ago
Sweet! I'd love Canabalt on my Zune HD.
cambrianmanlp 2 years ago
Whoa. Flixel on XNA?
TDoches 2 years ago