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Demo of Flixel and Mode ported to XNA /C#

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Uploaded by on Oct 22, 2009

This is a simple demo of my recent efforts to port the Flixel framework (normally for Flash/Actionscript 3) to the XNA platform. I also converted AdamAtomic's demo game, "Mode," to demonstrate the reliability of the port. Flixel XNA also runs without issues on the Xbox 360, including a full framerate.

It's still very much a work in progress -- there are many crazy issues that I've been working through that still need to be perfected. (For instance, XNA's spritebatch-based rotation is completely different from AS3's, and requires a lot of special consideration for maximum cross-platform compatibility.)

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Gaming

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Standard YouTube License

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All Comments (10)

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  • look like polar star lv.3

  • Are you aware that shooting down makes you boost upwards while jumping?

  • nice but why does the music stop like that before looping?

  • nice!

  • You know you can shoot downward to propell yourself up higher in Mode, right?

  • yeah I can´t wait for "Canabalt" on XBox Live Arcade.

  • Pretty sweet, kinda reminds me of Cave Story but with less colour.

  • Sweet! I'd love Canabalt on my Zune HD.

  • Whoa. Flixel on XNA?

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