Yeah, now there's doors. In the second map, I forgot to disable the visibility of my door layer. I use a separate tileset of those "D00" - "D99" tiles to indicate doors, and I set TileIndexProperties to define what door it is, where it goes, what direction you face when you come back through...
Maps have a WrapType property that gets loaded on MapLoad to change the way they wrap. Type 0 is no wrap, 1 is horizontal, 2 is vertical, and 3 is full (like an FF overworld). NPCs still don't draw on the extended viewports, but that can be fixed later.
Also, I'm listening to the new VNV Nation samples and I forgot to disable audio recording. Oh well, I'm not going to re-record it now.
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