User Interface Customization Part 2 — 3ds Max 2011 New Features

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Uploaded by on Mar 8, 2010

Save time when modeling and maintain focus on the creative task at hand with a new in-context UI for polygon modeling tools that eliminates unnecessary mouse movement away from the model. Modelers can interactively manipulate properties, enter values directly at the point of interest in the viewport, and preview results prior to committing changes.

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  • Please make the vertical Ribbon the default!

    It makes so much more sense to put tools at the sides now that we all have wide-screen monitors. Thank-you for including this feature :)

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All Comments (21)

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  • What is the difference between 3ds max Design and architecture and the regular version?

    Because I haven't seen any difference!

  • What is the difference between 3ds max Design and architecture and the regular version?

    Because I haven't seen any difference!

  • @crazyrobloxfan have u tried updating javascript

    

  • How do you get that box in the right corner of every grid

  • nice! this version of MAX makes my MAX 7 looks came from the stoneage era :D

  • @JJMDude The ribbon is the horizontal toolbar that comes out at 0:31.

  • Does any one know how they make that house at 0:35 ? I would like to know how they do that. Can some one tell me?

  • @fabricebourrelly It is stable, don't worry. :)

  • The Hell is a ribbon?

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